Development Kit (sort of)

Its holidays! 3 months long in fact. Now i have all the time i need for the game. Actually, the game has come to the point when only level designs are needed, which i initially thought to be the easy part. However, having designed a couple of levels during last holiday, i realised how difficult level design can be, and i didnt really enjoy making it.

Perhaps part of the reason is because the design of level is made in a program named “tilestudio”, which generates a bunch of coordinates in a text file which i can simply copy and paste into the game engine. Sounds simple, but actually not. Creating a level requires tons of trial and error, and copy and pasting again and again is no fun.

Therefore, by this holiday, i am going to create a level designer of sorts just for the game, partially to train my programming prowess (im taking a computing course in university, for those unaware :)), which will make the process of level design simpler. Also i can use some crowdsourcing to get some levels done :).

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~ by HW on May 5, 2011.

12 Responses to “Development Kit (sort of)”

  1. So, did you make a level editor?? Can I see it? XD or is it still in the works?

    That crowdsourcing part sounds interesting, is there a web site you know to get people to make game assets for you? or were you just planning to ask for help in a forum?

  2. i did started working on it, a bit of zoom, moving around and stuff, but never really got to making the meat of it :P. Falls back to the lack of time issue again (also some procastination i must admit hehe).

    as for crowdsourcing, the game just isnt that popular to get people interested in making levels. but if i can make some levels and release another demo or something, i could get people interested and start contributing… but ill leave that for later. (better not get too ambitious haha)

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